Despite this, he is also functionally useless in gameplay. The game's big emotional moments hinge on Jon and he pulls it off well. I enjoyed spending time with Jon as he functions as a human and emotional voice to Sherlock, showing another dimension to Sherlock's personality. The name does feel very uninventive and it is a hurdle to get past. Throughout the game, you'll spend time with Sherlock's imaginary friend called Jon. During my time with Chapter One, I found the writing to be compelling and the ending was genuinely surprising and heart felt. These cases have to be investigated so you can open a new door within the house, thereby clearing a mental block in Holmes' head. The main story is broken up between investigating the Holmes household and solving criminal cases on the island of Cordona, which range from a murder committed by an elephant to one committed during a secret cult meeting. The story essentially plays out as therapy for Sherlock as he learns about what happened to his mother, with further memories opening up as you progress. With the story focusing on Sherlock's mother and his childhood friend, Jon, it allows the narrative to shine. Here, a young Sherlock Holmes has not actually worked on any criminal cases and is, instead, motivated by a personal goal of figuring out what happened to his mother, Violet Holmes. The developers clearly have felt like trying something new with Sherlock Holmes after nearly 20 years, and so we come to Chapter One. Frogwares made their first Sherlock Holmes game back in 2002 and my first entry into the series was in 2009 with Sherlock Holmes vs Jack the Ripper.
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